The First Berserker: Khazan para Leigos
The First Berserker: Khazan para Leigos
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Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Embora desafiador de modo a jogadores hardcore, ESTES 2 níveis por dificuldade e a variedade por mecânicas por combate e habilidades tornam o jogo acessível para jogadores do todos os níveis.
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Ao dominar as armas e habilidades versáteis de Khazan, ESTES jogadores podem vir a personalizar efetivamente AS SUAS táticas de modo a conquistar muitos MODOS por chefes e navegar por cenários por combate variados.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
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The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Em linha universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
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" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Esses problemas de balanceamento impactaram demasiado negativamente na minha gameplay, felizmente sãeste coisas simples por se resolver com um patch futuramente, porém Vive cá este sinal de que certas partes do jogo nãeste parecem justas utilizando este jogador.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.